Thursday, January 17, 2019

Response 2: Hypermedic,Remedation and immediacy.

I had never heard of these three terms(immediacy,Hypermedic,Remedation) before this reading. They intrigued me quiet a bit and can see their value.

This reminds me of Microsoft vs Apple. Microsoft feels more Hypermedic while Apple feels more immediacy. Microsoft feels like it's more based on the idea that it's just an engine on which different machines can operate. Apple on the other hand gives you the slickest machines to look at with decent operating systems. All their products are delivered to give interfaces which are easy to navigate and give a seamless experience. Windows is a bit cheaper and gives a clunkier interface. I don't know if Microsoft design intentionally follows the hypermedic model or is simply lacking in polish for the trade off of cost and integration. Apples Mac's are purposely crafted, every one of the their detail sthought out.  I find this stands out especially in details like  when you open apps. They embody the immediacy philosophy.


I see Remediation,the act of digital media improving on older techniques, in fighting games. Streetfigher 5 takes ideas from older versions of their game while trying new ideas and game play options. This Streetfighter is easier to access for new players. They made frame links between moves from 1 frame to 3-5 frame. This means the input timing for linking moves would have a much larger window in which to enter a move. This simple gameplay mechanic opened up their player base intensely. They improved their gameplay while still using the same basic gameplay ideas throughout their entire catalog.


Citations:

Bolter, J. David, and Richard A. Grusin. Immediacy, Hypermediacy, and Remediation. MIT Press, 1999

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